CCRL 40/15
Downloads and Statistics
November 16, 2024
Testing summary:
Total: 1'967'497 games
played by 3'973 programs

White wins: 610'660 (31.0%)
Black wins: 425'811 (21.6%)
Draws: 931'026 (47.3%)
White score: 54.7%

Custom engine selection

Comparing 19 engines!
19 selected engines played 112 games with each other

CCRL 40/15 Rating List — Custom engine selection (Quote)

Ponder off, General book (up to 12 moves), 3-4-5 piece EGTB
Time control: Equivalent to 40 moves in 15 minutes on an Intel i7-4770k.
Computed on November 16, 2024 with Bayeselo based on 1'967'497 games
Please refer to the "about" page for comments on engine inclusion

Color legend: Commercial, Free, Open source, Private.
Bold font - tested with 200 games or more. Normal font - less than 200 games.

RankNameRatingScoreAverage
Opponent
DrawsGamesLOS
Elo+
1Deep Junior 13 64-bit 4CPU3055+14−1443.8%+43.650.5%1193 
62.9%
 Deep Junior Yokohama 64-bit 4CPU3052+14−1444.2%+38.647.8%1189
70.7%
 Deep Junior 13.3 64-bit 4CPU3046+16−1644.1%+43.046.6%955
71.1%
 Deep Junior 12.5 64-bit 4CPU3039+20−2047.1%+20.546.8%594
100.0%
 Deep Junior Yokohama 64-bit2942+11−1147.7%+15.942.1%1833
74.1%
 Deep Junior 13 32-bit2936+14−1447.4%+17.240.1%1190
51.3%
 Deep Junior 13.3 64-bit2935+13−1347.6%+17.945.9%1478
75.1%
 Deep Junior 12.5 32-bit2929+13−1346.8%+23.140.5%1441
51.8%
 Deep Junior 13.3 32-bit2929+12−1246.7%+22.843.0%1675
80.0%
 Deep Junior 12.5 64-bit2918+21−2149.9%+1.241.4%510
100.0%
 Deep Junior 12 32-bit2870+16−1647.1%+21.241.2%982
98.1%
 Deep Junior 11.2 64-bit2843+20−2047.9%+16.234.5%594
52.1%
 Deep Junior 11.1a 32-bit2842+15−1546.4%+24.643.6%1120
76.5%
 Deep Junior 11.1a 64-bit2834+18−1848.1%+14.636.3%765
56.8%
 Deep Junior 11.2 32-bit2832+17−1747.6%+17.138.2%803
94.9%
 Deep Junior 10 4CPU2814+13−1343.2%+52.134.5%1737
100.0%
 Junior 102750+11−1147.2%+20.035.6%2024
98.8%
 Junior 10.12722+22−2245.2%+36.733.1%531
100.0%
 Junior 92676+15−1547.1%+22.135.5%1108
 

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Results table
Performance table
Score table
LOS table
Proportion of draws
Number of games
Number of connecting games
Percentage of connecting games
Score with common opponents
Score with all opponents
Performance with common opponents
Performance with all opponents
LOS with common opponents
LOS with all opponents

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Match length (Minimum number of games to highlight with color):

Cross-tables show only best version of each engine
Sort cross-tables by:   Rating   Name
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Reference rating list:
Recalibrate:
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  Recalibrate current list to reference using selected engines only
  Recalibrate current list to reference using all common engines


Created in 2005-2013 by CCRL team
Last games added on November 16, 2024